GUMULYA, Devanny; SUHANTO, Yosefin.
APPLYING GAMIFICATION PRINCIPLES THROUGH THE DESIGN THINKING FRAMEWORK FOR DEVELOPING A MIXED REALITY EDUCATIONAL GAME IN NUMERACY LEARNING.
Idealog: Ide dan Dialog Desain Indonesia, [S.l.], v. 8, n. 2, p. 145 - 159, jan. 2024.
ISSN 2615-6776.
Available at: <//journals.telkomuniversity.ac.id/idealog/article/view/5506>. Date accessed: 15 may 2024.
doi: https://doi.org/10.25124/idealog.v8i2.5506.