GUMULYA, Devanny; SUHANTO, Yosefin. APPLYING GAMIFICATION PRINCIPLES THROUGH THE DESIGN THINKING FRAMEWORK FOR DEVELOPING A MIXED REALITY EDUCATIONAL GAME IN NUMERACY LEARNING. Idealog: Ide dan Dialog Desain Indonesia, [S. l.], v. 8, n. 2, p. 145–159, 2024. DOI: 10.25124/idealog.v8i2.5506. Disponível em: https://journals.telkomuniversity.ac.id/idealog/article/view/5506. Acesso em: 12 sep. 2025.