[1]
., sussi . et al. 2019. THE QUALITY OF SERVICES (QOS) OF GAMINGANYWHERE ON A GAME WITH SPEECH RECOGNITION SYSTEM AS COMMAND INPUT. Jurnal Elektro dan Telekomunikasi Terapan (e-Journal). 5, 2 (Feb. 2019), 682–692. DOI:https://doi.org/10.25124/jett.v5i2.1371.