FloNa: Children Educational App for Indonesian Endangered Species Based on Augmented Reality

Authors

  • Amir Hasanudin Fauzi School of Applied Science, Telkom University, Indonesia http://orcid.org/0000-0001-7873-810X
  • Rahmadi Wijaya School of Applied Science, Telkom University, Indonesia
  • Alfian Ghazali School of Applied Science, Telkom University, Indonesia http://orcid.org/0000-0001-9377-9532
  • Endra Wahyu Wardana School of Applied Science, Telkom University, Indonesia
  • Ageng Prasetio School of Applied Science, Telkom University, Indonesia
  • Neca Aqila School of Applied Science, Telkom University, Indonesia

DOI:

https://doi.org/10.25124/ijait.v3i02.2292

Keywords:

Augmented Reality, Educational Application, Endangered Species

Abstract

Indonesia has an enormous number of endangered species of flora (plants) as well as fauna (animals). Several factors influence endangered species such as lack of early education in this problem. Whereas, children, especially in school ages, have the most potential role in the future to solve this problem. To influence the behavior and attitudes of children towards wildlife, Conservation Education is the solution. By providing appropriate and effective conservation education, future conservation behavior can change in a positive direction. To address this opportunity, we proposed FloNa, a mobile app to educate children about Indonesian endangered species. FloNa is empowered by augmented reality to help children imagine and observe the real form of endangered plants and animals. Furthermore, we conducted experiments to analyze the efficiency of this app to overcome this problem. The alpha testing result shows that FloNa has a robust design and implementation. Moreover, from the beta testing result, we could conclude that FloNa could significantly support and promote endangered species conservation education for children in Indonesia.

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Published

2020-02-29

Issue

Section

Articles