Zetcil: Game Mechanic Framework for Unity Game Engine
Authors
| Issue | Vol. 3 No. 02 (2019) |
| Published | 7 July 2020 |
| Section | Articles |
| Pages | 96-105 |
Abstract
Games are interactive multimedia products that require programming logic and graphic design capabilities in the development process. Game development using Unity Game Engine has become a primary subject in the Multimedia Engineering Technology study program, School of Applied Sciences, Telkom University. In the initial observation, it was found that more than 33% of students have difficulties in making a game using the C# language for Unity. The students understand the Game Design Pattern logic but having difficulty when applying it into programming codes. This research proposes Zetcil, a Game Mechanic Framework that simplifies the game development process for the Unity Game Engine. This framework turned most of the text-based programming commands into visual properties. Based on research for two years, it concluded that the Zetcil could increase 36% of student's confidence to develop games prototype rapidly.
Keywords: Game Mechanic Framework, Game Design Pattern, Unity Game Engine
