Zetcil: Game Mechanic Framework for Unity Game Engine

Authors

DOI:

https://doi.org/10.25124/ijait.v3i02.2779

Keywords:

Game Mechanic Framework, Game Design Pattern, Unity Game Engine

Abstract

Games are interactive multimedia products that require programming logic and graphic design capabilities in the development process. Game development using Unity Game Engine has become a primary subject in the Multimedia Engineering Technology study program, School of Applied Sciences, Telkom University. In the initial observation, it was found that more than 33% of students have difficulties in making a game using the C# language for Unity. The students understand the Game Design Pattern logic but having difficulty when applying it into programming codes. This research proposes Zetcil, a Game Mechanic Framework that simplifies the game development process for the Unity Game Engine. This framework turned most of the text-based programming commands into visual properties. Based on research for two years, it concluded that the Zetcil could increase 36% of student's confidence to develop games prototype rapidly.

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Published

2020-07-07

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Section

Articles