Zetcil: Game Mechanic Framework for Unity Game Engine

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Authors

  • Rikman Roedavan School of Applied Science, Telkom University, Indonesia http://orcid.org/0000-0003-3169-2663
  • Agus Pratondo School of Applied Science, Telkom University, Indonesia http://orcid.org/0000-0002-6976-7459
  • Rio Korio Utoro School of Applied Science, Telkom University, Indonesia
  • Apriyanti Putri Sujana School of Applied Science, Telkom University, Indonesia
Issue Vol. 3 No. 02 (2019)
Published 7 July 2020
Section Articles
Pages 96-105
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Abstract

Games are interactive multimedia products that require programming logic and graphic design capabilities in the development process. Game development using Unity Game Engine has become a primary subject in the Multimedia Engineering Technology study program, School of Applied Sciences, Telkom University. In the initial observation, it was found that more than 33% of students have difficulties in making a game using the C# language for Unity. The students understand the Game Design Pattern logic but having difficulty when applying it into programming codes. This research proposes Zetcil, a Game Mechanic Framework that simplifies the game development process for the Unity Game Engine. This framework turned most of the text-based programming commands into visual properties. Based on research for two years, it concluded that the Zetcil could increase 36% of student's confidence to develop games prototype rapidly.

Keywords: Game Mechanic Framework, Game Design Pattern, Unity Game Engine

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How to Cite

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[1]
Roedavan, R. et al. 2020. Zetcil: Game Mechanic Framework for Unity Game Engine. IJAIT (International Journal of Applied Information Technology). 3, 02 (Jul. 2020), 96–105. DOI:https://doi.org/10.25124/ijait.v3i02.2779.

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