Adaptation Atomic Design Method for Rapid Game Development Model

Authors

  • Rickman Roedavan Multimedia Engineering Technology, School of Applied Science, Telkom University, http://orcid.org/0000-0003-3169-2663
  • Agus Pratondo Multimedia Engineering Technology, School of Applied Science, Telkom University, Indonesia http://orcid.org/0000-0002-6976-7459
  • Bambang Pudjoatmodjo Centre for Advanced Computing Technology (C-ACT), Faculty of Information and Communication Technology, Universiti Teknikal Malaysia
  • Yahdi Siradj Multimedia Engineering Technology, School of Applied Science, Telkom University, Indonesia

DOI:

https://doi.org/10.25124/ijait.v4i02.3658

Keywords:

Rapid Game Development, Game Development Life Cycle, Rapid Atomic Design Methodology

Abstract

Prototyping a game is a process to build the core game mechanics for use in the final game. This process is essential because it can save cost, time and reduce the potential for errors. There is a lot of study and research on the Game Development Life Cycle (GDLC). Some existing GDLC's were developed based on the waterfall model, while others were developed based on prototyping models. However, most of these models are not considered the cost and time factor. This research proposes a new Rapid Game Development (RGD) model, adapted from our previous work in developing the Game Mechanic Framework for Unity Game Engine. The experiment result showed that this method could be used to create a game faster while keeping the budget in mind during the development process.

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Published

2021-05-08

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