Pengembangan Game Virtual Reality Bertema Permainan Petak Umpet

group

Authors

  • Aruno Bagaskoro
  • Amir Hasanudin Fauzi Telkom University
  • Fat’hah Noor Prawita
subject

Abstract

The rapid advancement of digital technology has shifted children's and teenagers' preferences from traditional games to digital ones, reducing physical activity and social interaction. To address this issue, this final project presents the development of an educational Virtual Reality (VR)-based game that adapts the traditional game of hide-and-seek. The game aims to revive interest in local cultural and social values through an engaging and interactive digital approach. The game was developed using Unity and C# programming language, targeting VR devices such as Meta Quest 3. Core features include a singleplayer mode, health/life system, hints, power-ups, and a 3D environment that supports exploration. The development process involved literature studies, user needs analysis, game flow design, UI implementation, and functionality and usability testing. Testing results indicate that the game provides a fun, immersive, and educational experience, and serves as an effective alternative medium for traditional cultural preservation in the digital era.

Keywords: educational game, hide and seek, virtual reality, cultural preservation, interactive

format_quote

How to Cite

file_copyCopy
[1]
Aruno Bagaskoro et al. 2026. Pengembangan Game Virtual Reality Bertema Permainan Petak Umpet. Journal of Applied Engineering and Social Science (JAESS). 4, 1 (Aug. 2026). DOI:https://doi.org/10.25124/jaess.v4i1.11122.

license

License

Authors who publish in this journal agree to the following rules:

  1. Authors retain copyright and give the journal the right of first publication, with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
  2. Authors may enter separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., posting it to an institutional repository or publishing it in a book), with attribution to the journal's initial publication.
  3. Authors are permitted and recommended to post their work online (such as in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges as well as earlier and greater citation of published work.

Downloads

Download data is not yet available.