AKIBAT: Game Horor Perdukunan Berbasis Mobile

Penulis

  • Muhammad Ichsan Nurfauzi
  • Amir Hasanudin Fauzi
  • Rivaldo Eduard Renyaan

DOI:

https://doi.org/10.25124/jaess.v2i2.8387

Kata Kunci:

Culture, Horror Game, Introducing Culture

Abstrak

The author aims to create a horror game in Indonesian language called ”Akibat” that intends to raise awareness among
society about the consequences of seeking instant gratification through mysticism, either for personal gain or hurting others.
In ”Akibat,” players will encounter different stories and mechanics that require unique solutions to complete each narrative.
”Akibat” is an Android game targeted at the teenage market with a minimum age rating of 12 years and above. The game
has been rated T for Teen by ESRB and PEGI 12 by PEGI, with minimal violence and blood. Its purpose is to serve as a
bridge for teenagers to gradually explore more mature content involving violence and battles. Moreover, ”Akibat” is expected
to serve as an engaging medium to introduce Indonesian culture, particularly to teenagers, helping them better understand
the horror and mysticism elements embedded in Indonesian life. User testing with 20 respondents revealed that 83.7% of
them acknowledged the game’s success in introducing Indonesia’s rich culture, encompassing urban legends and horror
tales involving agreements with mystical figures. Users agreed that ”Akibat” serves as an excellent means to introduce
culture to individuals aged 12 and above

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Diterbitkan

2024-12-02

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