Development of Spider Queen non-playable character in Miner Quest game using finite state machine.

Development of Spider Queen non-playable character in Miner Quest game using finite state machine.

  • Raja Ilham Maulidani Gumelar
  • Purba Daru Kusuma
  • Ashri Dinimaharawati

Abstract

Digital technology has rapidly developed, opening new opportunities for educational games for young children. These games serve as alternative learning media due to children’s high interest in playing games. Miner Quest is a game designed using game maker language or GML and using gamemaker studio platform. It incorporates a finite state machine method for non-playable characters (NPC). The game focuses on completing missions, inspired by Super Mario Bros 2, where players collect mining materials such as coal and nickel. This study aims to assess the effectiveness of Miner Quest in educating young children implementing finite state machine systems for NPCs

Downloads

Download data is not yet available.

References

[1] C. Keller, A. K. Döring, and E. Makarova, “Factors Influencing the Effectiveness of Serious Gaming in the Field of Vocational Orientation,” Education Sciences, vol. 13, no. 1, p. 16, Dec. 2022, doi: 10.3390/educsci13010016.
[2] H.-T. Hou, “Diverse Development and Future Challenges of Game-Based Learning and Gamified Teaching Research,” Education Sciences, vol. 13, no. 4, p. 337, Mar. 2023, doi: 10.3390/educsci13040337.
[3] Y.-C. Wang, “Gamification in a News English Course,” Education Sciences, vol. 13, no. 1, p. 90, Jan. 2023, doi: 10.3390/educsci13010090.
[4] G. Silva and M. Souza Ribeiro. "Development of Non-Player Character with Believable Behavior: a systematic literature review", Companion Proceedings of the 20th Brazilian Symposium on Games and Digital Entertainment, Online, pp. 319-323, 2021, doi: https://doi.org/10.5753/sbgames_estendido.2021.19660.
[5] J. Arjoranta, " How to Define Games and Why We Need to ", The Computer Games Journal, vol.8, p. 109-120, 2019, doi: 10.1007/s40869-019-00080-6.
[6] A. A. Qaffas, “An Operational Study of Video Games’ Genres”, Int. J. Interact. Mob. Technol, vol. 14, no. 15, pp. pp. 175–194, Sep. 2020, doi: 10.3991/ijim.v14i15.16691.
[7] F. Schröter, J.N. Thon, " Video Game Characters Theory and Analysis ", Interdisciplinary E-Journal for Narrative Research, vol. 3, p.40, 2014.
[8] J. Langer, J. Quist, and K. Blok, “Review of Renewable Energy Potentials in Indonesia and Their Contribution to a 100% Renewable Electricity System,” Energies, vol. 14, no. 21, p. 7033, Oct. 2021, doi: 10.3390/en14217033.
[9] A. A. Meutia, R. Lumowa, and M. Sakakibara, “Indonesian Artisanal and Small-Scale Gold Mining—A Narrative Literature Review,” International Journal of Environmental Research and Public Health, vol. 19, no. 7, p. 3955, Mar. 2022, doi: 10.3390/ijerph19073955.
[10] E. Endri, A. P. Utama, A. Aminudin, M. S. Effendi, B. Santoso, and A. Bahiramsyah, “Coal Price and Profitability: Evidence of Coal Mining Companies in Indonesia”, IJEEP, vol. 11, no. 5, pp. 363–368, Aug. 2021, doi: 10.32479/ijeep.11503.
[11] P. Tan, “Macroeconomic Analysis Of The Indonesian Nickel Industry Using Depest Analysis”, Ultima Management : Jurnal Ilmu Manajemen, vol. 14, no. 2, pp. 308-320, Dec. 2022, doi: 10.31937/manajemen.v14i2.2933.
Published
2023-08-07
How to Cite
GUMELAR, Raja Ilham Maulidani; KUSUMA, Purba Daru; DINIMAHARAWATI, Ashri. Development of Spider Queen non-playable character in Miner Quest game using finite state machine.. [CEPAT] Journal of Computer Engineering: Progress, Application and Technology, [S.l.], v. 2, n. 02, p. 10-17, aug. 2023. ISSN 2963-6728. Available at: <//journals.telkomuniversity.ac.id/cepat/article/view/6247>. Date accessed: 03 may 2024. doi: https://doi.org/10.25124/cepat.v2i02.6247.
Section
Articles

Most read articles by the same author(s)