PRETEND PLAY PHYGITAL LEARNING KIT FOR EARLY CHILDHOOD CHILDREN TO LEARN ABOUT THE PILOT OCCUPATION

group

Authors

  • Devanny Gumulya Universitas Pelita Harapan
Issue Vol. 10 No. 2 (2025)
Published 8 June 2026
Section Articles
subject

Abstract

This research paper investigates the analysis, design, and development of an innovative Phygital Pretend Play Learning Kit. It operates under the premise that learning materials wield significant influence in early childhood education, with higher quality materials proving more effective in nurturing children's long-term cognitive, social, and emotional development. The Phygital learning kit is a set of learning materials that integrates both physical and digital elements to enhance learning through play, thereby fostering cognitive, social, and emotional growth in young children. The study utilizes a qualitative research approach, specifically employing the research through design approach. The study adheres to the ADDIE framework, which is an acronym denoting the sequential stages of Analyze, Design, Develop, Implement, and Evaluate. This instructional design methodology is widely employed in the creation of impactful training and instructional materials. The study's findings shed light on certain crucial variables that are essential for the development of a successful and creative Phygital Pretend Play Learning Kit. To begin with, the incorporation of materials that are suitable to children's capability serves to activate the imaginative capabilities of children, so fostering their participation in imaginative play and promoting creative thinking. Furthermore, the kit's self-paced learning feature enables children to independently explore and uncover knowledge at their preferred speed, fostering independence and self-control. Additionally, the learning kit offers personalization choices that accommodate individual preferences, requirements, and learning preferences, resulting in a more captivating and significant educational experience. Furthermore, the integration of gamification components, such as levels, prizes, and challenges, serves to augment motivation and foster long-term involvement. Finally, the use of multi-sensory perspectives encompassing tactile, aural, and visual inputs enhances the educational experience and fosters comprehensive growth. This study makes a valuable contribution to the field of early childhood education by offering valuable insights into the development and execution of novel pedagogical strategies.

format_quote

How to Cite

file_copyCopy
[1]
Gumulya, D. 2026. PRETEND PLAY PHYGITAL LEARNING KIT FOR EARLY CHILDHOOD CHILDREN TO LEARN ABOUT THE PILOT OCCUPATION. Idealog: Ide dan Dialog Desain Indonesia. 10, 2 (Jun. 2026).

license

License

Copyright (c) 2026 Devanny Gumulya

Creative Commons License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Downloads

Download data is not yet available.