Vol. 10 No. 2 (2024)
SEPTEMBER 2024
Articles
Online Interactive through Branded Entertainment Games as Marketing Communication Activities in the Digital Era
Indra Novianto Adibayu Pamungkas, Nafiah Ariyani
bookmark112-127
description
PDF
Construction Of Kompakers Jogja's Identity Through Food Photography Challenge
Tiyas Ariantini, Arif Ardy Wibowo, Mat Redhuan Samsudin
bookmark128-139
description
PDF
An Analysis of Shot Types and Camera Angles in the Feature News "Transforming Scrap Fabric into Artwork" on the TVRI Jawa Barat News Program
Kania Nurrahmi Firman, David Rizar Nugroho
bookmark158- 167
description
PDF
Dynamics of Collective Memory in Political Rebranding in the Digital Era
Qualitative Content Analysis of “Gemoy” on X in the 2024 Election
Ratna Puspita, Slamet Budiharjo, Shenthya Winarty
bookmark140 -157
description
PDF
Love For Sale: Virtual Lovers Rental Services in Indonesia
Anastasya Louwbry, Lasmery RM Girsang
bookmark89-99
description
PDF
How @paparazikuansing Popularizes The Cultural Tradition of Pacu Jalur Kuantan Singingi Riau ?
Mezzi Agwenda, Yasir, Chelsy Yesicha
bookmark100-111
description
PDF
